Latest Screenshots
Per-Pixel Lighting
A screenshot showing per pixel lighting applied to the 3D model, using normal mapping.
Terrain Generation + Shadow Volumes
Demo with a terrain with a on-the-fly shadow volume.
Terrain Generation + Shadow Volumes + Sky Hemisphere
Demo like the previous screenshot, but using a planar projection technique for the sky hemisphere, so that clouds appear to disappear realistically.
Geometry Utilities
Demonstrating the ability to take any type of Geometry and divide it perfectly along a plane. Polygons crossing the plane are divided in half.
Bezier Patch
Demo displaying a Bezier patch.
Quake 2 Model Loader
Screenshot of the Demo/Util loading a Quake 2 model and applying environment mapping to it. Also show's the use of the Widget Extension.

JStreetScene
A 3D Scene using release 0.1 of RAGE. Uses dynamic lighting and 3D audio. Shown in the day, a combination of ambient and directional lights provide the light.

JStreetScene
At night using spotlights with a dim ambient light.

Cube Mapping
Screenshot demonstrating the ability for real-time dynamic diffuse and specular reflections. Shows a MD2 model with only the cube map texture.

Cell Shading
Screenshot demonstrating the highly customizable nature of the render system. Shows a popular cartoon shading that is used in some styles of games.

Latest News
26-07-2005 JGE Release 0.3
New release, including MANY new utilities for geometry (splitting geographically, etc), a Scenegraph for the renderer sporting hierarchical frustum culling, transparency sorting, and an abstract 'view' structure that allows the addition of custom tree processing functions.
Skeletal animation, normal mapping, shadowing, math utilities for bounding volumes, ray casting utilities (as well as a picking framework) and Bezier patches/curves are also supported.
01-06-2005 The RAGE Team going to Hobart
Jim, Adrian, and Leigh successfully gained subsidies to the AUC Academic & Developers conference in Hobart. The School of IT at Charles Sturt University has also pitched in to further subsidise the trip.
24-04-2005 NEW GRANT
Phase 2 (multithreaded) of RAGE was approved a developers grant from AUC which included a new Dual 2.5GHz G5 Mac sporting a VERY nice NVidia GF6800 Ultra 256MB graphics card.
23-04-2005 NEW TEST BOX
We have gained access to a new Dual 2.0GHz AMD64 computer that will allow us to test multithreading implementations as well as expand our supported operating systems into Solaris as well (if you are willing to do Solaris plugins, contact us).
23-01-2005 Sun Herald Appearance
Adrian and Leigh both appeared in an article in the Education section of the Sun Herald 23-01-2005 (Titled: "Playing games is hard work").
21-01-2005 JGE Release 0.2
Renderer rewritten + improved input system + font/text rendering. New plugins for input and render to match improvements.
23-12-2004 JGE Release 0.1
First release made to the public!!!
25-11-2004 First 3D Scene demo finished.
20-10-2004 3rd year students at Charles Sturt University, Bathurst, submit assignments that are 2D games using a pre-release of JGE. (See files page for the demo's.)
01-10-2004 Non-public release for students at Charles Sturt University, Bathurst to use in their assignments.


Want to help RAGE?

You can help us out by using the engine and sending us any applications you make so we can display them as demonstrations of RAGE's capabilities.
   
Jim Tulip | Adrian Hofman | Leigh McCulloch