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Latest Screenshots
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Latest News
| 26-07-2005 |
JGE Release 0.3
New release, including MANY new utilities for geometry (splitting
geographically, etc), a Scenegraph for the renderer sporting hierarchical
frustum culling, transparency sorting, and an abstract 'view'
structure that allows the addition of custom tree processing functions.
Skeletal animation, normal mapping, shadowing, math
utilities for bounding volumes, ray casting utilities (as well as
a picking framework) and Bezier patches/curves are also
supported.
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| 01-06-2005 |
The RAGE Team going to Hobart
Jim, Adrian, and
Leigh successfully gained subsidies to the
AUC Academic & Developers conference in Hobart. The School of IT at
Charles Sturt University has also pitched in to further subsidise the trip.
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| 24-04-2005 |
NEW GRANT
Phase 2 (multithreaded) of RAGE was approved a developers grant from
AUC which included a new Dual 2.5GHz G5 Mac sporting a VERY nice NVidia
GF6800 Ultra 256MB graphics card.
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| 23-04-2005 |
NEW TEST BOX
We have gained access to a new Dual 2.0GHz AMD64 computer that will allow us to
test multithreading implementations as well as expand our supported operating
systems into Solaris as well (if you are willing to do Solaris plugins,
contact us).
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| 23-01-2005 |
Sun Herald Appearance
Adrian and Leigh both
appeared in an article in the Education section of the Sun Herald 23-01-2005 (Titled:
"Playing games is hard work").
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| 21-01-2005 |
JGE Release 0.2
Renderer rewritten + improved input system + font/text rendering. New plugins
for input and render to match improvements.
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| 23-12-2004 |
JGE Release 0.1
First release made to the public!!!
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| 25-11-2004 |
First 3D Scene demo finished.
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| 20-10-2004 |
3rd year students at Charles Sturt University, Bathurst, submit
assignments that are 2D games using a pre-release of JGE. (See files page for
the demo's.)
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| 01-10-2004 |
Non-public release for students at Charles Sturt University,
Bathurst to use in their assignments.
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Want to help RAGE?
You can help us out by using the engine and sending us any applications you
make so we can display them as demonstrations of RAGE's capabilities. |